A quickwitted but, down on her luck pickpocket
Molka Level 2 Skirmisher Medium natural humanoid XP 125 Initiative +6 Senses Perception +1 HP 37; Bloodied 18 AC 16; Fortitude 12; Reflex 14; Will 12 Speed 6 m Dagger (standard; at-will) • Weapon +4 vs AC; 1d4 + 1 damage, and Molka shifts 1 square r Dagger (standard; at-will) • Weapon Ranged 5/10; +6 vs AC; 1d4 + 3 damage M Dazing Strike (standard; encounter) • Weapon Requires Dagger & Combat Advantage; +4 vs AC; 3d6 + 6 damage, the target is dazed until the end of the human bandit’s next turn, and Molka shifts 1 square Combat Advantage The human bandit deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against. Alignment Unaligned Languages Common, Elven Skills Stealth +9, Streetwise +7, Thievery +9 Str 12 (+2) Dex 17 (+4) Wis 11 (+1) Con 13 (+2) Int 10 (+1) Cha 12 (+2) Equipment Leather Armor, Mace, Dagger x4 © 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.
Molka is pretty much what she appears. A street kid who gets by on her wits and helps other people out when she can. She learned Elven from another street rat named Visha and has never forgotten that favour. Molka longs to be a proper adventurer and hopes someday that Visha will come back and take her on a grand adventure.